“I will never forget the first time I saw it, so for people to compare such a film to what I’ve done with my first film, I’m just blown away by that.” “I think it’s a tremendous comparison because ‘Paris Is Burning’ was so groundbreaking when it happened,” she recently told CNN. Smith couldn’t be happier about her new documentary, “Kokomo City,” being compared to 1990’s “Paris Is Burning.” Whether the animation is paused or stopped.Director D. Whether the animation is in paused status. Whether the animation is in playing status. The following fields can be used to query the playback status: Field(readonly) Reset playback time as 0 and start to play the animation.Ĭontinue to play the animation starting from current playback time. Playback ControlĪnimation state provides the following methods to control the playing, pausing, resuming and stopping of a animation: Method The others reset the loop count as Infinity(infinite count). and its responding would reset the loop count as 1. NOTE: you should set loop count after you set loop mode since the loop count is reset after you set loop mode. You can retrieve and limit the loop count through repeatCount field of AnimationState. NOTE: the accumulated playback time is reset after change the loop mode.Įxcept for the and its responding (thought they loop only once), other loop modes loop infinitely. Assign to wrapMode would alter the loop mode. The initial loop mode is read from the animation clip. Play to the beginning from the end, and replay to the end from the beginning, back and forth. Play to the beginning from the end continuously. Play to the beginning from the end and then stop. Play to the end, and replay to the beginning from the end, back and forth.īesides, each loop mode in above table have a reversing edition: Loop Mode These are called loop modes, denoted by enumeration AnimationClip.WrapMode: Loop Mode The animation can be stopped once it had been played to the end or can be loop forever, or, can be played to the end and replay to the begin so forth. The progress time varies accordingly no matter the accumulated playback time is automatically accumulated or is changed manually. The loop mode and loop count decide the correspondence of playback location and accumulated playback time. The accumulated playback time and progress time can be accessed through time and current fields, whereas accumulated playback time can be manually set but progress time is read only. Obviously process time is always in the range. In the case of a looping playback, the accumulated playback time would be duration * 2 when the second pass done.Īt arbitrary time, the playback location of the animation is called as progress time. The initial accumulated playback time is 0 and it’s self accumulated while playing automatically. Playback TimeĪn animation state traces the accumulated playback time of an animation. Animation states are somewhat similar to a player, which for example pause and alter the speed of animation.Īnimation states are represented by class AnimationState. When the animation got to be played, target object is bound to the animation clip, the playback state is so called animation state. Animation clips describes animation data for specific kinds of objects and do not bind to individual target object.
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